•  Blueprint for the Arts
     7 and 8
                                                           STEAM                                                             (Science~Technology~Engineering~Art~Math)
     
    DIGITAL  ART, MEDIA & CITIZENSHIP
     
    Middle School Students and the Grade 8 Benchmark: By adolescence, youngsters have developed powerful new thoughts and feelings that challenge established world-views. As experiences become increasingly conflicting and diverse, so art making becomes a safe arena for experimenting in the construction of new relationships between inner and outer realities. Painting, drawing, collage, printmaking, and art appreciation become important vehicles for testing ideas, making judgments, forming values and exercising curiosity. In particular, the exploration of new and different ideas about the representation of three-dimensional space helps youngsters express new points of view about themselves and their worlds. 
     
    Students will create a digital composition that demonstrates:
    • confident use of a graphic program. 
    • synthesis of technology and Principles of Design
    • ability to navigate through the interface of a desktop publishing program
    • creative layout: size, shape, location, and resolution (dpi)
    • intentional selection of font, font size, and color
    • purposeful arrangement of text and image
    • effective use of a digital camera
     
    Five Strands of Arts Learning 
     
    1. 8th Grade: Art Making
    Benchmark: Through close observation and sustained investigation, students develop individual and global perspectives on art; utilize the principles of art; solve design problems; and explore perspective, scale, and point of view.
    Project: Students will create a PSA on Cyberbullying using iMovie. PSA will be added to the ePortfolio.
     
    2. 8th Grade: Developing Art Literacy
    Benchmark: Students hone observation skills and discuss works of art; develop visual arts vocabulary to describe art making, the tools and techniques used to produce art, and the elements and principles of design; read and write about art to reinforce literacy skills; interpret artwork by providing evidence to support assertions; reflect on the process of making art.
    Pre and Post evaluation and Assignments: Everfi Ignition for Digital Literacy and Common Sense Media 
    Project: Use Google Slides to create a Key Words and Digital/Technology Terms Slideshow. Presentation will be added to the ePortfolio. 
     
    3. 8th Grade: Making Connections Through Visual Arts
    Benchmark: Students recognize the societal, cultural, and historical significance of art; connect the visual arts to other disciplines; apply the skills and knowledge learned in visual arts to interpreting the world.
    Project: ePortfolio using Google Sites/Blogger. Students will take control of their Digital Reputation and Footprint
     
    4. 8th Grade: Community and Cultural Resources
    Benchmark: By working with a variety of school staff, students access primary resources in the community, the borough, and the city to extend their learning beyond the classroom.
    Project: Students will photograph class trips using digital camera and https://pixlr.com/editor/ Photos will be added to the ePortfolio
     
    5. 8th Grade: Exploring Careers and Lifelong Learning
    Benchmark: Students gain an awareness of careers in visual arts; recognize personal, social and professional goals; develop a career plan; learn to work independently and in teams; gain an appreciation of art as a source of enjoyment and lifelong learning. 
    Project: Students will create a Resume using Google Docs to show the skills they learned this year.  The resume will be added to their ePortfolio
     
     
    *Necessary Prerequisite Skills (listed from simple to complex)
    As students progress through the grades, they should demonstrate the ability to:
    1 - Create and save a new doc.
    2 - Open, use, and save as new file.
    3 - Create multiple versions of files in a variety of file formats (JPEG, GIF, TIFF, EPS, etc.).
    4 - Upload a JPEG or an image file.
    5 - Open, use, and save a created file.
    6 - Navigate through an appropriate software program.
    7 - Import images into a digital format from a scanner, digital camera, or public domain. 
     
     
     
    Digital/Technology Terms
     
    aperture- The size of the lens opening through which light passes.
    bit- A binary digit which is the smallest unit of digital information.
    burning- Darkening an area of an image.
    clip art.- Readymade pieces of computerized graphic art that can be used to decorate a document.
    CMYK- A “subtractive” color scheme used for printing. Colors (Cyan, Magenta, Yellow, and Black, also represented as “‘K”) are subtracted from one another to create Red, Green, and Blue.
    depth of field-The distance between the nearest and farthest objects that provides for a sharp image.
    dpi-The resolution of a computer image is measured in dots per inch.
    dodging- Lightening an area of an image.
    file-A set of related records in a database.
    filter- An effect that can be applied to an image using a graphics program.
    flash card- A digital storage mechanism.
    font- A specific style and size of typeface.hard drive. A data storage device used for storing and retrieving digital information.
    JPEG- (Joint Photographic Experts Group). A file compression program that reduces files size.
    LCD (Liquid crystal display)- The flat screen used to preview a photograph already taken.
    layers- A way of drawing over or underneath an existing digital image.
    memory card- An electronic data storage device for storing digital information.
    merge- To combine two files.
    operating system-A computer program that controls a computer by directing information to and from different components.
    pixels- The smallest square dots that create a digital image.
    RGB- An “additive” color scheme found in digital projections and computer monitors. Colors (Red, Green, and Blue) are added to each other to create Cyan, Magenta, Yellow, and Black.
    resolution- The number of horizontal and vertical pixels per square inch determine fine detail in an image.
    shutter-A mechanism that opens and closes to control how much light reaches the film.
    software.-Programs that allow tasks to become accomplished.
    TIFF (Tagged Image File Format)-Format used for saving scans, photographs, illustrations, and logos.
    USB (Universal Serial Bus)- A connector cable between computer peripherals and a computer. 
     
    Digital Media Supplies
    •  iPads
    •  Laptops
    •  SMART Board or a Promethean Board
    •  Large format printer for posters
    •  Computer and monitor
    •  Color laser printer and/or color Inkjet printer
    •  Laser printing paper
    •  Color flatbed scanner
    •  Digital still camera and additional memory card
    •  LCD projector
    •  Software – Adobe Creative Suite
    •  Surge protector
    •  Lockdown devices for computer and printer
    •  Secure locked storage  
     
    Indicators of a Healthy Arts Program
    Middle or Junior High School (Grades 7–8):  
    Every student has a range of opportunities in the arts that will allow for deeper study in selected disciplines.
    Students are to make choices about their artistic pursuits, assisted by parents and teachers.
    Students are continuing to experiment and think as artists as they delve deeper into a particular discipline.
    Students accrue one credit (half-unit) in each of any two art forms, dance, music, theater, or visual arts. 
    To carry credit, courses are taught by licensed arts teachers.
    Students have the opportunity to develop art portfolios for application to arts-focused high schools.
     
     
    Webography (A bibliography published on the Internet)